A recent batch of emails released by Anonymous as part of Operation AntiSec show how US police use Xbox and PlayStation consoles in investigations.
I can’t condone Anonymous disclosing the contents of a California Department of Justice computer crime investigator’s Gmail account. It has nevertheless provided an interesting window into contemporary policing practices.
An in-depth report by ars technica shows what was discovered after sifting through the glut of 38,000 published emails.
Devices like the Xbox, PS3 and iPads are now a key focus area for digital forensics teams seeking evidence. Two investigative practices particularly caught my attention:
First, accessing content on seized gaming consoles is crucial in many investigations. Finding illegal material on hard drives remains a primary focus, but gaming logs are increasingly important. Time stamps on saved games, checkpoints and even screenshots (through the Xbox Kinect for example) showing a subject playing all provide evidence that can help establish an alibi or guilt.
Second, police increasingly use online environments, like Xbox Live, as a forum for communicating with suspected criminals and reportedly record conversations ars technica notes that Microsoft has registered a patent for “Legal Intercept”. Legal Intercept allows the interception of internet calls, including on gaming systems like Xbox Live and Skype.
The report also notes how Microsoft actively discloses information like “IP addresses for Xbox Live logins, registration and billing information, titles of games accessed etc” to the police.
Clearly, the closer ties companies and law enforcement have can be beneficial to criminal investigations. However, there also needs to be increased accountability and transparency within this relationship.
In the UK, for example, s29 of the Data Protection Act 1998 allows a company to voluntarily disclose the personal data of a user to assist the police in criminal investigations. Under the Act, the user loses his/her right to be notified and his/her access to verify the accuracy of the data is limited.
Voluntary disclosures means that different companies will vary in their willingness to cooperate with the police, creating a fragmented environment for protection of personal information and user privacy.
In a nutshell, Xbox Live players might might find that their information is more or less private than PlayStation gamers.
Also, companies will have a different standards of due process from publically accountable organisations.
Companies are often the gatekeepers providing police access to our ‘data doubles’. When these companies allow access, will they consistently be guided by principles of transparency, proportionality and necessity? As it stands today, I would say this is questionable.
Something to think about the next time you settle into an online multiplayer game of Call of Duty: Modern Warfare 3 on Xbox Live.
Wouldn’t you like to know what information companies are prepared to share with law enforcement about you?
5 comments on “US Police use games consoles in crime investigations”
I think you mean “Modern Warfare 3” and not Call of Duty 3, as I doubt many people play that game anymore
You’d be wrong about that Patrick. More people are playing newer games like the one you mentioned, but there’s still a lot of people playing Call of Duty 3 on a daily basis. Enough to qualify as “Many”.
And when did they say this was secure data to play online? The Sony Terms even states that your data is not secure, but your private information is watched by another company for fraud. No one actually reads it but me it seems? Really if you look up PS3 users you can tell what game they last where playing, when they last signed on, view conversation logs, and it don't stop there from a basic user. Still I own every game I play on my PS3, so as long as I get it back I could care less what data they try to collect, I do have more than 1 PS3. Xbox well I don't play online, and I do burn the exclusives because lets face it, why pay $60 a year for online pass I won't use with Monthly internet fees $32, and then have to spend $10-20 per game for an online pass per game or $60 as new, to play a 10 hour story to never touch it again. Then again my Xbox360 is in pieces, but still works because Microsoft would not fix it, and I had to start repairing them myself.
PS3 is the cheaper route, they have their issues, but with Xbox you have to connect to their network. PS3 we can create our own if the PSN is down to still play online.
This kind of comforts me, I can't be out robbing someplace if I'm playing a game eh?
I'm just surprised that the Wii isn't listed.